A really fun dungeon! I like the way you've got suggested effects of time-warping shenanigans but also left open space for the GM to roam and improvise. Time travel mechanics in RPGs can get overly mechanised or complicated pretty quickly, but this feels like it'd be very playable.
Viewing post in Time's Needle - A ShadowdarkRPG Trifold jam comments
Thank you very much for your thoughts!
I felt it would be too fussy to try to dictate too much about the ~ Time ~ element and I really favor description over prescriptive design as it is! Most RPG material is just a suggestion by the time it hits a table anyway.
In the same way there is a "story" going on in here but it's vague and pulpy so that it's got as many versions as people who play it - or that's my hope anyway.
Cheers again Xiaofang!