Thank you very much for your thoughts!
I felt it would be too fussy to try to dictate too much about the ~ Time ~ element and I really favor description over prescriptive design as it is! Most RPG material is just a suggestion by the time it hits a table anyway.
In the same way there is a "story" going on in here but it's vague and pulpy so that it's got as many versions as people who play it - or that's my hope anyway.
Cheers again Xiaofang!