Thanks! Yeah, scalable is what I was going for.
Xiaofang
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This might be a surprise to hear but I'm totally with you, taste-wise! Even thouhg I'm obviously referencing it, I'm not EVEN a fan of Star Wars or Avengers or anything like that lmao. I would almost count myself as a hater.
This was kinda a self-imposed challenge to see what transposing a cliched heroic scenario into a deadly horror system would be like. So far in playtests it's been interesting, there's been a real tension between the drive to do the "right" thing vs. remembering that we're playing a system with no plot armour and facing down danger might ACTUALLY mean getting mutilated in an unflattering manner. Tastes vary but for my money I much prefer that kind of conflict to heroic RPGs where success is all but guaranteed!
Also agree, if I were running it as part of a campaign I think it'd definitely put Shen-Yi as a potential climactic finale and seed in actions from the villains throughout. And because it's MoSh and NOT a heroic RPG, I'd also give the players the choice to build up the funds to actually just "skip town" i.e. leave Barrow altogether and save their own skins if that's the direction they'd prefer. That's a totally fitting end state in my mind (although since in this case it'd be MY content they're skipping I'd be maybe 1% annoyed lol).
Thanks a lot! The genre discussion is an interesting one that I kinda wanted to make a boxout for and might go in an expanded version of Shen-Yi, but it's a bit like that question of "can modern D&D run horror?" And the answer is "kinda" but also no, because the mechanics will always pull you back to heroic fantasy. In the same way, IMO no amount of action-hero paint can pull Mothership away from it's horror core... but that's actually what I like. Shen-Yi nods at Star Wars, but I really want it to play more like ALIENS: an action movie, but always with the threat of absolutely horrific consequences and sudden death. It's just that the latter part is mainly handled by the engine. That's why for personal taste I WOULDN'T want this to be, like, a Starfinder AP or whatever.
As an example, I've playtested Shen-Yi twice now, and although it's action-packed we've also had:
- A character take a massive knock on the head and go into a coma from sudden gravity reversal
- A character get executed and sliced limb from limb in the main hall as a punishment for mutiny
- A character take a spacewalk, save everyone from the doomsday device, but in doing so imbibe a lethal amount of solar radiation and die puking their guts out 3 days later
Now to ME those are features, but granted if you want a more straightforward heroic experience, they're bugs. All that's to say I'm not trying to make MoSh into Star Wars (and I couldn't), I'm trying to exert brutal violence on Star Wars style characters lol
Very cute. I like how no-turn-taking is a design decision to reflect the nature of cats!
Question re: the dice and friendliness towards cats. Am I right in thinking that it's NOT the absolute number that matters, but rather the number relative to the max value of the dice?
For example, a 3 on a d20 represents very low friendliness, but a 3 on a d4 is almost max friendliness... right? Thanks!
https://xiaofang64.itch.io/flatline
YOU DIED. AND THAT’S JUST THE BEGINNING.
Your last job went wrong. Everybody died. And then you woke up.
The afterlife is a white-walled room with some suit who says he’s an “angel,” here to judge your “sins.” Is this Heaven? Hell? Or something worse?
One thing’s for sure. In this galaxy, NOBODY RESTS IN PEACE
... Flatline is a trifold sci-fi horror/mystery scenario designed for use with the Mothership RPG 1e (Tuesday Knight Games).
In Flatline, players start the adventure dead, and must discover the truth behind their resurrection. Flatline can be played as a one-shot mystery, or as a continuation of a campaign after a Total Party Kill (TPK)! Plus:
- Unique mechanics for playing a CYBERGHOST.
- A layered mystery; NPCs with conflicting agendas.
- New TECH for dealing with the undead

Thank you for the detailed feedback! Yes you are on the money re: the GM stuff, it is pretty much vestigial, at its heart the game doesn't really need a GM at all. Tbh I am very new to GMless/solo/journalling type games so it's really there as a holdover for people like me who are more comfortable with that format ahah.
Link: https://xiaofang64.itch.io/fdfmn
Hey y'all, I made a little zombie ttrpg called Flesh, Don't Fail Me Now! for the Lean, Green Zine Jam! You play a decomposing zombie hoping to reach Sanctuary before you falls to bits!
It's super light (the rules are 4 pages long), it's super splatstick (100% body-part-based mechanics!), and it can be played in about 1 hour, with or without a GM, with a group or solo! And best of all, it's Pay What You Want! I hope you enjoy!


My entry to the jam! Looking at the criteria:
LEAN: Failed, tbh! Ended up a lot bigger than I intended at first, but at least I kept it to two 2-page booklets. May get expansions later!
GREEN: Zombies are GREEN!
ZINE: Art is human-made but all digital so, eh? The character sheet is designed to be printed, cut out AND cut up! Really rip your zombie apart!
Optional Theme: Resistance: It's all about it! You know, in a literal sense. You're constantly falling apart and you must resist attacks, traps, and the weather on your quest across the city.
Hello viewers of this page! I went a bit outside the box for this one. The jam made me think of how to incorporate a haunted-house story into a space sci-fi setting (for my fave TTRPG, Mothership). So this is my attempt!
During the jam period it's gonna be available for free from this page. You can access it using the password "phantasms." Thereafter it'll be a paid module. So get it while you can!
If you are a Mothership Warden I hope you enjoy running it. The concepts, maps, and storyline might also be usable if you're running a different sci-fi RPG.









