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Really cool entry, im a big fan of chess and strategy games so I had a ball with this one. The game gets really hard if you are down a piece and only have on piece, since it becomes alot harder to corner an enemy. There was always an interesting choice of "Do I put myself in potential danger by moving into the enemy attack range, do I want to take the 1/3 that I land on the wrong weapon?" fun stuff.

I did find that after a victory or 2 there wasn't much reason to play more, since the randomness makes optimizing your moves really hard and the base difficulty wasn't too hard, it might have been good to see difficulties (not easy in a jam constraint) or maybe some sort of level system where you have to start fighting where you start out numbered. something like that.

Great entry, not enough strategy games IMO! Dont know if you have plans for a postmortem/devlog for this jam but that could be interesting

(+1)

Man, thank you for playing, and especially great thanks for your feedback! There's definitely some very great things here that I will have take into consideration. Games like these definitely need a replay value because they rely on that to have longer play times.

I definitely have a plan for a devlog and I did record some snippets of the journey here and there, but sadly I didn't have the time to put it all together for this week as I planned it, but it's coming next week for sure!

Also, yea, strategy games are a real hit or miss because it's super hard to get them right to where you actually feel like a strategy god when something plays out as you'd expect. I am still learning in that department.