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(1 edit)

I believe 0451 isn't just a random number ;) 

I really enjoyed the movement and first few obstacles, it was fluid and enjoyable. I'm a little less fond of  Sticky Walls, they seem to have some weird collisions and they slowed down the gameplay for me, the biggest issues I had with the gravity changing walls. I admire how they are made technically, but I wasn't a fan of them as they confused me a bit and sadly I have some motion sickess in games so I had to squint and push through. I was also able to fall out of the level with those walls. 

I enjoyed the announcers a lot, the humor was on point and the recordings were well made, the "wordplay" joke or the "like a stick joke" were most memorable for me.

I also liked that in some levels I think I was able to beat them in a way that wasn't the fully intended path, but it didn't feel like I am breaking the game, but just using the mechanics skillfully to skip a part of the obstacle.

Overall I enjoyed it and was able to beat the game and go on to become a very succesful indie developer while the show was cancelled (sad). I would probably just want more pure parkour but that doesn't mean the parts weren't well made.

(1 edit) (+1)

Of course it's random. entirely random.

I''m sorry you had a bad time with the gravity system, i expected a percentage of players to have issues with it. If you could go into specifics as to what it was about them that made you feel sick, that could help me adjust in the future.

I'm grateful you still had fun and you liked my bad jokes!

I don't think I will be able to provide you anything that will be of much worth*. I usually disable Motion Blur in games and go for Higher FOV if it makes me sick. If it doesn't help and there is an option I will also disable head bob.

Here just the movement messing with my head a little when it swapped quickly and also made my brain think of where in the space I am, so that is probably why it felt a little dizzy (but I was able to push through, no worries, didn't even have to chew gigner :D)

*I have actually no idea why I am like this but I talked to: internist, eye doctor, laryngologist, neurologist and even rendering specialists with years of experience in AAA games and... Nobody understands why this happens to me. So designing with my condition in mind isn't probably worth your time.