Interesting design decision to automate the targeting - thus focusing the player on positioning and movement.
It would be nice to include some description of the enemies - trial and error can be fun but losing progress because of an unknown enemy can be frustrating. At first I didn't see that the dogs/hounds are different from the normal enemies - maybe there's a way to make it more clear? Not sure how to block their attack - is there defense or only auto attack? UPDATE Oh, yes - I see in one of the images that shields are items which if equipped can be used with "Space".
The cultivation fantasy is fascinating! There was a jam where the theme was "harvest" so I had done some research - it is only in modern times that the word acquired the meaning of harvesting souls as resource. Previously it meant saving souls. Well, that's for the Christian religion at least - I'm not aware how long ago this has been a legend in Asia. I'm assuming - earlier...
Thank you for this entry.