Thank you for the play testing and recording! And appreciate your feedback!
AntaresA
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Yup! I totally get it and agree with the strategy perspective of this game! I do think that's what make this game unique.
Funny that I hit the .50 reverse effect 4 times in one round! That pushes my mind to rethink the stop button strategy I should use coz the penalty range (0-9) is so close to the reward range (90-99) once reversed lol.
Very lovely and chill game! I enjoyed the momenet doing selfies with the sheep together, feels like I am personally there lol! Funny that I just came back from a ranch seeing some goat and sheep this morning.
I enjoyed the bgm sound track, very peaceful and matches the gameplay well. The art style is great as well. Seeing the perspective view from the in-game camera also feels engaging. Great entry and nice finish level!
Interesting concept and very well polished for the current content! I have to say it is easier to play than it seems like once you learnt the basics! So I recommend any test players give the dev 2 mins love first and read the instructions :).
The addition of the roguelite is definitely making the game more playable & replayable otherwise it would be a reaction testing game. I think the modifers design are making this game into a different level. Simple to start yet have its own depth! Great work and finishe level!
This is a fun idea. I like the cute cat figure! It is a little confusing at the beginning when I first started but then I realized it is auto jump and the number on the left does not really help much. It is easier if I just count the beats my own lol. Just a thought, it could be more intuitive to add a clear indicator on top of the kitten to hint the player when the next jump will be. But overall nice entry and I love your idea!
Interesting and relaxing clicker game idea! I love the visual style and sound track choice. The art feels really very polished. I was actually able to get 1000 euro on the 12th day and wondering why it doesn't allow me to "book" the Bahamas ticket, maybe I have to finish the assigned 30-day shift? lol The first 3 days of game experience is good, though after that it becomes a bit too easy and no new content until much after after the 13th day. I wish the newer ads, like the count down ads, can come in earlier; and if new items can appear in shop that will add more fun to the game progression. Overall a great entry and feel very plished visual!
Wow what a cool Geometry-learning game, JK lol! I enjoyed it and played multiple times. The judement impact VFX is very responsive and satisfying. The music you chose also fits in well and gives the game intense feeling. I didn't use much "Q" though as most of time I'm focused on navigating and forming the triangle. Also wondering how do I accquire relics, is there any hint? Great entry and polish level!
Awwww, what a lovely game. Absolutely my favorite so far! I am moved after finishing the whole game and seeing they finally played together. There is no narrative, but the story is absolutely clear and well told.
The idea is very smart switching between to perspectives and solve the puzzle together. Map scoping and difficulty level is just about right and does not hurt the engaging feeling and explorations. The visual you created and the sfx you picked fit in very well! It is almost like a Childhood memory (not sure if you've listened that music from Robert Schuman lol).
Wonderful plot and great finish!
Yes the attack automation is indeed intentional so that more focus will be tactical choices like weapon swapping, upgrade selection and movement positioning like you mentioned.
I agree due to our ambition to design the behavior of those lengdary weapons we didn't have enough time to rethink some of the readability and clarity concerns. Indeed we could add an enemy section in the current Gallery. To dodge them, yeah, there is actually one and only one active skill by tapping space bar. In first realm it performs a roll dodge; later realms upgrade to fly with other power up buffs.
In Oriental mythological tales both modern and classical, "harvesting soul" is normally what villains or evils use lol, at least that's how people tell right or wrong. Our game actually had a plot setup which was untold - the main character is cursed by the nine "God" and that is why he starts losing life form, the HP in game, he is trying to defeat the monsters along the path to pursue the eternity and fight against the destiny. And that story is to be continued! :)
Thank you again for playing and the feedback!
Fantastic art and polish in such short amount of time! I enjoyed playing the game. It is fun to try out different weapons but could be more fun is there are different attack types such as magic wand or bow attack rather than slashing only. And it is occasionally laggy like other folks mentioned. But definitely a great game and finish level!
Very impressive visual and perspect view! This is probably the first turn based rpg I played in GMTK this year. I beat all bosses and got the "Time Restored" ending! The gameplay could be tuned a bit tho because I found the easist way is to just "space" through the game lol! And pretty much all boss are constantly iced. Overall amazing visual style and this can be extended into a real game!
Thank you for playing it and glad you have enjoyed! To reach level 7 of Nascent Soul isn't easy, and you nearly made it to the end.
Agree with the feedback. We didn't get much time to make the stage visual look different after the player reaches different breakthroughs, though the BGM is actually unique to different level. For the weapon, it's true the current design can be a bit flat. We are rethinking to add more depth to it. Thanks again for playing!
Wow as much as I enjoyed playing the game multiple times, I have to admit it is a hard rythm game even on beginner level once both sides start to play! The timing got intense a bit too early. When I skip the dialgoues initially it seems to automatically start at the hard level lol which for quite a while I thought that is the only level to play. Great work on art and music!
Wow what a game! I love the art style quite a lot as a pixel art fan and it also feels very nicely polished. The music and SFX also fit in tht environment really well! I guess you got an amazing team! The game also got a quite amount of content considering how there is only 4 days we got. One minor feedback is the UI could be polished a bit coz sometimes it can block the content. Overall amazing game and finish, great work!
Very cool puzzle solving platformer! I beat the game and it is fun to play. Not too difficult but has its own challenging moment. Didn't realized that you can also steal the time back from the door timer lol. I really like the "steal and grant" time idea. Would play more if you got more content in the future! Great work and finish!
Nice fun game! I beat all 7 levels and starting from 5th level it becomes particularly interesting which starts to invovle some puzzle solving. The levels are pretty well deisgned and so satisfying to play the mini machine gun in the end lol! Wish there could be more stages! Great work and finish level!
Really really appreciate your time palying for 17 times wow! I don't know what else I could say!
I think you made a fair point on the overall balance adjustment. And yes the explosion mob can penetrate the bell shield should be a bug. We are inspired and tried to be creative to bring many lengendary weapons from oriental and western myths and spending a lot of time in thinking about how they should express (attack pattern, behavior, etc.). But we eventually run short in time despite there was actually multiple round of balance tunes; it was even harder earlier lol.
We tried to beat the game, reaching the last level, ourselves before uploading the it, and found that at least the Great Strength Palm and the Qiankun Ring could beat the game. I know it doesn't mean first time players can feel the same because probably we are too familiar about the game design lol. We will certainly need to rework on the balance tuning and rethink of the game progression. Right now it is a bit flat but our goal is to make it a replayable roguelike game, where players may progressively unlock more contents and become stronger!
Genuinely thank you again for play testing and the feedback! Cheers!
Interesting idea and cool game vfx! Pretty nicely poslished for its current content! I played several times and most of time died/bled out due to miscalculate how far the grabbling hook can go lol! I wish there can be some sort of after-kill reward that grants the player a temporary hook length boost! Also like others commented a quick restart would be less interruptive for repeated runs. Great work guys! Could be nice indie game if you want to extend it!
I like the idea and I do occasionally play some dialog tactics based games like Citizen Sleeper :) I think you got the good amount core game mechanism diensions like and potential depth, like the 4 basic operations based on the reactions. I wish the hints can stay slightly longer than a blink and made more noticeable. Also is there any logic or pattern how each hint pops up or are they completely random? Overall good job guys! Wish to see more.
Wow what a game with great art work. I have to say your team got really good artist and musician! It brings me serenity. The game is smart that most of the little critters are relatively easy to find and just a few of them you have to zoom in to reveal them from the parallex! I think those are the good mechanisms you should keep! The gameplay is short and sweet and I genuinely enjoyed and eager to play more if you have more content in the future! I used to play many of those hidden objects game like 15yrs ago. So great work guys!
Fun little game! I tried the game twice and beat it the second time. The shirmp made me laung lol, is it an easter edd? The game is fun to play and the environment setup is immersive despsite a little short. I particularly like the the Cultlamb style 3D perspective! The color you used is also very thematic. I wish it could be longer or have some rouguelike reward elemets. Great work guys!
What a nice VS-like game and fits the theme well! It made me lough when I see the metroneme is attacking me! Very well made and clean 3d visual in such a short time. I always loved choose 1 from X rewards type of roguelike! That's the game we made also has a quick reward selection mechanism. Overall this is a well made fun game!
That's a big achievement on its own to come up with this creative mechanism and drive to such finish level!We invented a card game mechanism last year so totally can see how challenging it is. But you guys absolutely did an amazing job!
I particularly love the visual style. Retro yet have its own flavor. One minor UX improvement could be making it more clear that the left side troops are actually the one to be dragged, it took me a few trial and errors lol. Overall great work and finish level! Bravo


