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(+1)

Yes the attack automation is indeed intentional so that more focus will be tactical choices like weapon swapping, upgrade selection and movement positioning like you mentioned. 

I agree due to our ambition to design the behavior of those lengdary weapons we didn't have enough time to rethink some of the readability and clarity concerns. Indeed we could add an enemy section in the current Gallery. To dodge them, yeah, there is actually one and only one active skill by tapping space bar. In first realm it performs a roll dodge; later realms upgrade to fly with other power up buffs. 

In Oriental mythological tales both modern and classical, "harvesting soul" is normally what villains or evils use lol, at least that's how people tell right or wrong. Our game actually had a plot setup which was untold - the main character is cursed by the nine "God" and that is why he starts losing life form, the HP in game, he is trying to defeat the monsters along the path to pursue the eternity and fight against the destiny. And that story is to be continued! :)

Thank you again for playing and the feedback!