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(+1)

really love the artstyle and the humour and the cat, but damn is it hard

Thanks for playing! I’m glad the cat has been appreciated! =^._.^=

You didn’t hear this from me, but a detail I find handy is that the “projectiles” are simply quick raycats- sorry raycasts, so you only actually need to be dodging them at the very moment they come out.

I think I’m pretty happy with the game’s difficulty, but man is it true that when you’re the dev you’ll end up underestimating at least a bit how hard it’ll be for actual players. As it turns out, a game gets quite easier when you know exactly how it’s programmed.