Thanks for playing! I’m glad the cat has been appreciated! =^._.^=
You didn’t hear this from me, but a detail I find handy is that the “projectiles” are simply quick raycats- sorry raycasts, so you only actually need to be dodging them at the very moment they come out.
I think I’m pretty happy with the game’s difficulty, but man is it true that when you’re the dev you’ll end up underestimating at least a bit how hard it’ll be for actual players. As it turns out, a game gets quite easier when you know exactly how it’s programmed.