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(+2)

Ooh, shiny!

Camera controls seem to be locked to one axis (unless I'm missing something or something's not working right), which feels kind of bad and means that I can't see the entire level at once even on the earlier levels.  It would be nice to actually be able to see more at once.

Interesting idea, and after the 2022 jam (theme: roll of the dice, so there were a lot of games kind of similar to this, though this particular take on the idea is still new to me) I kind of have some feel for how to do this sort of thing.  Early on, I did try to work out ahead of time how I should move, but then realized that just sort of following what the level seemed to be hinting at and/or trial-and-error would work, and then the last level seemed particularly hard and I had to use the hint system and some trial and error.

Undo doesn't seem to work with the arrow spaces in the last level.

Thank you so much for playing through the whole game and for the feedback. We didn't participate in the Roll of the Dice jam, but we knew it was there and thus were a bit worried, thinking that ppl could be fed up with dice after it. Decided to give our idea a try nonetheless.

The limited view of the level is a tradeoff, because with the camera placed farther from the scene the shiny die wouldn't look as attractive as it does in close-up shots. But we've received several comments on this, and should probably improve the UX for those who would love to attempt to solve the puzzles by counting rather than trial&error way.