Everything is done with style - the art, the narrative, the cards design, the sound effects, enjoyed playing this game very much. Perhaps it lacks a more obvious feedback on the first outcome, because I was quite sure I won, but when the child asked "Did you lose?", the MC's reply didn't make it clear, so I probably lost and therefore didn't get the rules correctly (which I believe I actually did).
anakoster
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A pretty original idea, and a clever, non-punishing implementation of the timer. I've blindly skipped the tutorial but was able to figure out how to play on my own - so I think it's an extra 10 points for UX to your team. The sound design is fantastic, and the dog looks so cute on every artwork, excellent job!
This is brilliant! Enjoyed everything (but the 10-sec timer in the beginning, it's wayyy toooo shoooort given the rng with the parts).
Managed to get the package delivered with the thrusters-only build (even had 2 seconds left after the assembly), making through the last meters on naked core and sheer luck. Love to see the game WITHOUT TIMER after the jam ends lol.
P.S. The background music stopped midway on my last attempt.
P.P.S. Might be a good idea to let open the crates with a single mouse click&drag instead of clicking on every single one, but my struggles with the initial ship re-assembly were most probably due to playing on a laptop with a trackpad instead of a normal mouse.
A fresh interpretation of the topic!
Had fun launching seeds into space in search for a black hole but then I actually did RTF and started having fun playing a big particles collider simulator. It's interesting how different size objects require a different amount of force (and it's not always relevant to their size or real-world mass).
However, camera movement doesn't seem to work on my macbook, so some of the seeds I launched before learning what to do, have presumably gone missing forever and I couldn't finish the game.
Ended up with a big blue planet rolling around the lawn.
Such a great idea! Fell in love with the intro tune, it's truly amazing
Ended up clicking on the images instead of using keyboard controls, it seemed a little complicated to me to match them, and though the pacing is very user-friendly, I didn't have enough time to pay attention to the dance figures, being focused only on memorizing the notes. But I enjoyed playing very much, and the idea is among the most creative on this jam, good job!
Thank you so much for playing through the whole game and for the feedback. We didn't participate in the Roll of the Dice jam, but we knew it was there and thus were a bit worried, thinking that ppl could be fed up with dice after it. Decided to give our idea a try nonetheless.
The limited view of the level is a tradeoff, because with the camera placed farther from the scene the shiny die wouldn't look as attractive as it does in close-up shots. But we've received several comments on this, and should probably improve the UX for those who would love to attempt to solve the puzzles by counting rather than trial&error way.
