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anakoster

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A member registered Jul 12, 2024

Creator of

Recent community posts

Everything is done with style - the art, the narrative, the cards design, the sound effects, enjoyed playing this game very much. Perhaps it lacks a more obvious feedback on the first outcome, because I was quite sure I won, but when the child asked "Did you lose?", the MC's reply didn't make it clear, so I probably lost and therefore didn't get the rules correctly (which I believe I actually did).

A pretty original idea, and a clever, non-punishing implementation of the timer. I've blindly skipped the tutorial but was able to figure out how to play on my own - so I think it's an extra 10 points for UX to your team. The sound design is fantastic, and the dog looks so cute on every artwork, excellent job!

The gameplay actually exceeded my expectations after the intro. A decent entry which definitely has further potential. GJ!

That's a lot of different mechanics for a 4-days game, really impressive! The screenshots looked very scary at first but the puzzles are manageable in the end. Would appreciate an undo option for bigger levels.

Impressive artwork, well done! Does the game have an end if you manage to fulfill everyone's demands on time?

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This is brilliant! Enjoyed everything (but the 10-sec timer in the beginning, it's wayyy toooo shoooort given the rng with the parts).

Managed to get the package delivered with the thrusters-only build (even had 2 seconds left after the assembly), making through the last meters on naked core and sheer luck. Love to see the game WITHOUT TIMER after the jam ends lol. 

P.S. The background music stopped midway on my last attempt.

P.P.S. Might be a good idea to let open the crates with a single mouse click&drag instead of clicking on every single one, but my struggles with the initial ship re-assembly were most probably due to playing on a laptop with a trackpad instead of a normal mouse.

You just can't stop counting sheep! Enjoyed the game and to my surprise it evolved to a decent challenge level despite having short and simple rules. Good job here!

I like this kind of games and I really enjoyed this particular one - it's simple and catching at the same time. Love how the sound effects add up to the background tune and help building the right atmosphere. Good job, keep it up!

The voice-acting gave me shivers, and the idea is COOL indeed. The well-designed props made me want to explore the entire location and try to punch the ball or drop myself into the pool. A very refreshing game, perfect for this summer!

Great artwork and a solid implementation of the topic. Liked your creative approach, and the puzzles are well-balanced in terms of time/complexity, good job!

A neat and elegant execution! Non-integers were quite challenging. +43 ms is my best result here

great camera work!

Finally some good RPG stuff!

The hard mode is really hard, and I wish bonus HP could be overcapped or kept in my bag in a form of a HP potion.

A fresh interpretation of the topic!

Had fun launching seeds into space in search for a black hole but then I actually did RTF and started having fun playing a  big particles collider simulator. It's interesting how different size objects require a different amount of force (and it's not always relevant to their size or real-world mass).

However, camera movement doesn't seem to work on my macbook, so some of the seeds I launched before learning what to do, have presumably gone missing forever and I couldn't finish the game. 

Ended up with a big blue planet rolling around the lawn.

So I guess now I have to pass captcha not only for rating and posting comments but also in the games...

A very impressive entry, even for a team of your size, really great job! Took me a while to get used to it but at least I wasn't fired! Though my wife has probably left me QQ

Such a great idea! Fell in love with the intro tune, it's truly amazing

Ended up clicking on the images instead of using keyboard controls, it seemed a little complicated to me to match them, and though the pacing is very user-friendly, I didn't have enough time to pay attention to the dance figures, being focused only on memorizing the notes. But I enjoyed playing very much, and the idea is among the most creative on this jam, good job!

Thank you for testing the game! <3 <3 <3

We're super delighted to read this comment, thanks a lot for playing and sharing your experience.

In fact, this is why I made the first level "a bit" bigger than necessary - exactly for the pleasure of simply rolling the die around. So happy you enjoyed it

Thanks a lot! Glad you loved it and appreciate your time :3

Thank you for playing and for sharing your feedback!
It's most probably the "puzzles" issue - this is our second time making a puzzle jam game and we're still figuring out how to do it properly :D

Whee-hee, glad you liked it! Thanks for the feedback <3

Ouch, sorry for that, haven't found this particular bug with the logo during playtests. Anyway, thanks for trying it out, come back in the morning perhaps! We have hints :D

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Thank you for putting your time and effort into playing our game!

Thank you!

haha that's an asmr brain teaser - makes all your senses work :D

Wow thanks a lot, that's a huge deal of support!

Thanks for trying out our game! Glad you liked it

Thank you so much for playing through the whole game and for the feedback. We didn't participate in the Roll of the Dice jam, but we knew it was there and thus were a bit worried, thinking that ppl could be fed up with dice after it. Decided to give our idea a try nonetheless.

The limited view of the level is a tradeoff, because with the camera placed farther from the scene the shiny die wouldn't look as attractive as it does in close-up shots. But we've received several comments on this, and should probably improve the UX for those who would love to attempt to solve the puzzles by counting rather than trial&error way.

This game strongly resonated with my hoarding instincts, was determined to make it till the end but I put too much effort into sucking all the lava and failed miserably. The hint about not harvesting all the resources came up too late for me :D

Outstanding artstyle btw

Seemed we catched similar vibes for this jam :) A clever puzzle, very well designed. Took me a while to realize there were secret bonuses hidden under the crates.

Very creative and fun!

Thank you for trying it out :)

Thank you! You're absolutely correct about zooming out, should have added this feature.

Thank you! And you've reminded me that now I know how to play your game - on it :D

Thank you for playing our game, glad you liked it :)

Thank you for your time and feedback! Not sure if we are moving further with this game, but there've been some interesting thoughts on how to improve, so who knows :)

Wow thank you, appreciate your time <3

Thanks for playing and sharing your thoughts! Zooming out definitely makes sense for larger levels, ty

Had fun playing this game, but can you actually finish it or is the count falling down scenario inevitable?

awesome minigames, good job