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Thank you so much for playing through the whole game and for the feedback. We didn't participate in the Roll of the Dice jam, but we knew it was there and thus were a bit worried, thinking that ppl could be fed up with dice after it. Decided to give our idea a try nonetheless.

The limited view of the level is a tradeoff, because with the camera placed farther from the scene the shiny die wouldn't look as attractive as it does in close-up shots. But we've received several comments on this, and should probably improve the UX for those who would love to attempt to solve the puzzles by counting rather than trial&error way.