Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

That's unfornutate, thanks for reporting it. 

If you are able, could you run 'navigator.gpu.requestAdapter().then((a) => console.log(a))' in your browsers console? It should either give null or a GPUAdapter structure. It should at least work in chrome.

edit:

I got the same issue in Firefox myself now. I had to completely restart the browser and then it worked again. I guess you already tried something similar when cold booting a second browser?

I just checked on the gpuweb project page, Firefox on Linux is just not supported... And chrome is officially supported, but only if using Wayland desktop, which I'm not using... :(

Sorry for the inconvenience, I'll try to find another computer to test your game! ^^

Thank you for looking more into it. Im running Fedora with Wayland so it makes sense why it works for me then. I also seem to have a few webgpu settings toggled on manually in about:config that I forgot about, so that's probably why firefox works for me.

No worries though, this is super helpful to know. Thanks again!