solid idea here and something I havent seen yet. Nice work!
refsa
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Interesting design and execution, good play on the theme. The codebreaker style gameplay has a lot of room for more depth, would be interesting to see it incorporate some more puzzle elements in order to figure out the solution (unless I missed any obvious tells). Got through it with a score of 420.
nice little tower defense like game. Has a lot of good groundwork for something that can become more engaging. After a couple losses the winning strategy was clearly a few villagers that quickly allowed me to spawn "unlimited" amount of tower units.
With a game balance pass, a nice tutorial and some more content and this could be a fun little game.
very creative little game even though it took me a few minutes before i caught on to everything. I had no clue what happened the first few minigames but after cycling through them once or twice they all flowed pretty well together. Some of the minigames was hard to react to in time and was a bit finicky but that might just be me being slow.
Great submission overall.
Extremely hard, this is one evil game! I found the challenge enjoyable equal to Hotline Miami. Since both the box and character could die and the ammo count had to be kept in mind it got quite difficult. The art style was nice and the shooting felt good.
If you iron out the kinks with the character getting stuck on the environment and the UI being a bit jerky it would have felt a lot better. I see potential for a full game here, nice job!





