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refsa

39
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2
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A member registered Oct 05, 2019 · View creator page →

Creator of

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solid idea here and something I havent seen yet. Nice work!

very clean art style and presentation. some interesting mechanics and a great interpretation of the theme. nice work! 

Solid puzzle game!

Fun idea and the transition into defusing the bomb was clever. Some fun bomb designs too!

clever idea, taking away the items is a good way to reuse the same arena. Game is very hard and unforgiving though. Overall a nice entry.

Creative take on using Count Dracula as a person in  regular job

very enjoyable and nice take on a deckbuilder. Quickly gets a bit crazy with the amount of draws, but the progression was very nicely boosted so it doesnt take long to get powerful. Only thing missing is a stat screen so I can see how juiced my character is.

nice an clean, good choice and combination of audio and vfx. the aim trainer style game with a center turret was a good take. Some more target variety or events and this could become very engaging.

Nice work on the card variety and depth, clearly a lot of effort put into that. First attempt I didnt have a clue, but managed to  get a run that ended at 190 years. 

Great puzzle elements and a good stepping stone to extend with more levels

Great art style and good execution on the idea

Clean and hectic, really liked this one

This had a lot of juice, sound design on point. The mechanics seems interesting, but I think I need a tutorial in order to properly enjoy it.

Nice creature design and great atmosphere!

Nice little game!

The events and hazards were nice, good to have the indicators at the screen edge so there is some time to react. Lacking an overall goal was the biggest missing piece as there werent any new things introduced. Overall it had solid controls and the platforming felt smooth.

Puts my ability to track multiple tasks to the test, guess I'm not made to be a chef in a busy kitchen

Really good puzzle game, I didnt get all the way through now but might come back to this. Takes a little time to get into the counting and keeping track of where I am, but it made sense after a while. Hopefully you can get some more eyes on this.

Creative idea, this is a good concept for something more

unforgiving platformer with a lot of rage inducing moments, still had a great time

Nice and creative idea once the abstract art and gameplay clicked.

Very nice, you managed to create an engaging and full slice of a game here. The glitch mechanic had a couple good interactions and the end played nicely into it. Well done!

have you enabled full screen for the game? it might help with not being able to see the whole screen right now.  


Interesting design and execution, good play on the theme. The codebreaker style gameplay has a lot of room for more depth, would be interesting to see it incorporate some more puzzle elements in order to figure out the solution (unless I missed any obvious tells). Got through it with a score of 420.

Nice little puzzle game. Took me 19 days to complete it all.

nice little tower defense like game. Has a lot of good groundwork for something that can become more engaging. After a couple losses the winning strategy was clearly a few villagers that quickly allowed me to spawn "unlimited" amount of tower units.

With a game balance pass, a nice tutorial and some more content and this could be a fun little game.

very creative little game even though it took me a few minutes before i caught on to everything. I had no clue what happened the first few minigames but after cycling through them once or twice they all flowed pretty well together. Some of the minigames was hard to react to in time and was a bit finicky but that might just be me being slow.

Great submission overall.

Nice game, very straightforward and simple to control. 


Bonus points for using Löve, such a nice little framework :)

Nice little atmospheric game, very relaxing. Great job on your first completed game!

Having to work together as well as against each other to progress is an interesting concept. Lots of options to try to mess with the other player to try and stay ahead in score. Nice entry overall!

Great game with a fun twist. Controls were a bit hard once the waves ramped up, but other than that it felt nice. An option for mouse sensitivity would help a lot.

Extremely hard, this is one evil game! I found the challenge enjoyable equal to Hotline Miami. Since both the box and character could die and the ammo count had to be kept in mind it got quite difficult. The art style was nice and the shooting felt good.

If you iron out the kinks with the character getting stuck on the environment and the UI being a bit jerky it would have felt a lot better. I see potential for a full game here, nice job!

I like the concept, but could use a bit more feedback to know if my actions had any effect. Nice job though, I could see this be used for some more interesting puzzles.

Unfortunately I get an error when starting the game. Seems like you forgot to include some game files?


Nice and simple little entry. Could see it work well with different types of rings that could change the pace and goal a little bit. Good job!

I didn't get to experience the multiplayer part, just an unfortunate part of multiplayer games. I can see how it fits the theme. Nice effort though!

I like the direction you went with this, the "alien kidnapping cows" theme is great. It's a hard game and it took some time to get used to it, but after that it was enjoyable.

Very enjoyable experience, even if it was hard! It picked up after I got a handle on the controls and how to utilize the connection between the ball and the hedgehog to maneuver the ball into the targets. Overall a very nice idea that could very well be turned into a full game.