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This is a clever idea without making it too complicated. I'm a bit rusty with rhythm games so it took a few attempts before I got in the groove. Once in the groove it was very addicting, having the spells fire on beat also made their SFX mix with the music quite well. One thing I missed from similar games is a more clear beat indicator, makes it less likely that I fall into an off-beat spree, 

The game runs without issues on Linux via Proton, so that's a plus! 

You didn't like our chicken metronome? ^^' Jokes aside you're right, the challenge you mention has been one we have tried to improve since the beginning, and we're not 100% there yet (the staff changes color on beat too, if that helps).

Very glad you found the groove!