The mobile-game approach to choosing difficulty and how to play a game is a big boost to a jam game, thanks for that. There's a good amount of overlap in the core design of our submissions - idler with exploration/skill tree being treated as a map. You just executed on it with so much better simplicity! The narrative of why am I doing pays off a little bit at the end, but could have used some foreshadowing. Spooky music was a surprise choice for a menu then going into a western theme.
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Thank you for playing and for the great feedback!
>> There's a good amount of overlap in the core design of our submissions
I thought the same thing when I played yours and drew some inspiration for future updates.
>> could have used some foreshadowing
Thank you for this. I am considering more narrative elements throughout the gameplay.
>> Spooky music was a surprise choice
That music was in the game early as I was still ideating and I never went back and changed it. As the game evolves, I will surely change it.
Thanks again!