Super charming! Loved the expressions, the premise and writing.
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Great concept well executed! I'm past my precision platformer phase of my life, so done just a couple of levels. Really appreciate the progression with failures to see more of the game. Because everything is so tiny as it shrinks the spikes were suuuper tiny and just overly hard to navigate around.
Music got annoying real quick with all the resets and pitching. It created un-ease, which added to the difficulty - might be what you wanted or not, I had to turn it off to progress.
The mobile-game approach to choosing difficulty and how to play a game is a big boost to a jam game, thanks for that. There's a good amount of overlap in the core design of our submissions - idler with exploration/skill tree being treated as a map. You just executed on it with so much better simplicity! The narrative of why am I doing pays off a little bit at the end, but could have used some foreshadowing. Spooky music was a surprise choice for a menu then going into a western theme.
The most impressive thing about this is that you are all like 20yo. Great art, music and overall package; as evidenced by the high number of ratings.
The running around fixing stuff through mini games started feeling quickly like a mobile game without a lot of value = purpose = meaning to continue to play.
Title screen rizz. It's voice acted what is going on, this is a jam, Sirs. Love that you go all out with that too. Good set of varied puzzles, pressured by a time limit that doesn't feel artificial (unlike Janet who is still talking...). Saying controls for each of the levels, allowing me to skip levels are all very appreciated in a jam game too!
Love the 16bit graphics and animation, been a while since I've seen those. Good feel on collecting and matching the clock with the actions of the player.
I felt you stole my last couple seconds by putting me out of the field to collect things. The boss came out of nowhere I thought I'll go back to the shopping. So I jumped into the bullets, because I was doing no damage expecting to get a continued run to improve my build, but instead went to main menu to start a new game.
On my second run it felt much better. Missed probably 50% of all harvests because as the animation zooms in and the meter is running at the same time I clicked too early (or I'm just getting too old).
Nice little sokoban game. Good package where everything fits together. The theme obviously made me think of Spongebob plankton.
It wasn't clear to me from Level 3 that the popping give me more air so i struggled in level 4 - little animation of the bubbles, music chime, green effect on bubbles UI would have helped. Alas once I knew it wasn't a problem, so maybe just a tut message. Level 5 and so on were great balance and varied.
Really would have liked an undo button.
also came out before The Order of the Sinking Star so you the superior Sokoban







