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(+1)

Well scoped for your first game! Definitely could use some UX polish but I was able to play through without too much trouble. For the distance-interactions, since I'm using the keyboard to move I wished there was a way to interact with the keyboard. Otherwise I didn't really need the mouse and it felt a bit cumbersome coordinating my location with moving the cursor.  I had to click around a bit to figure out how to produce the various resources, and it took me another moment to figure out I had to unequip the pickaxe to interact with non-ore objects again. It's a complete playable game though--good job!

(+1)

Appreciate all the kind words and your time spent on playing my game, it means sooo much to me! Although, I think I've got some clarifications to do here:

1. This game was anything BUT well-scoped at the start, that's why I had to cut the overwhelming majority of it from the release in order to finish in time - i.e. the dialogue system, objectives (tutorial), underground/cave level*, many interactables (cannons, chests/vases with randomized loot that could either help you or harm, bombs, poisonous mushrooms, finite food source that'd heal better than the infinite one), animated liquids and sky, main menu, audio, etc. Basically, keeping just the barebone foundations of it.

2. This is not my first game ever, it's my first successful GameJam submission (and/or Godot project, if that's what you mean). You can check out my other projects on my page, if you're interested, I'd be very grateful))

3. Yeah, the UX and interactions are a bit clunky cuz I'm new to the engine, and couldn't find a way (nor had time) to make them any better. And that's totally on me, I don't blame anyone who found it hard to adopt to how the game functions.

After all that, I'm still so pleased that you think it's  completely playable, glad to see people appreciate my work, and give such good critique!

(+1)

Ahh, apologies for my misunderstanding! FWIW, I think cutting scope in time to ship a complete experience still counts ;) I will def come back and check out your other games soon. Learning a new engine during a jam is a bold choice 😅 I’ve still got to give godot a try. How did you like it?

No worries! I should've phrased it better to not cause ambiguity, my bad.

Yeah, learning a new engine was really a bold choice, especially after not using any for the past several years lol but I decided to take that risk instead of making a game from scratch with pygame like I'm used to, cuz it's definitely more efficient and sane to develop a game with an engine when you only got 4 days xD

Godot was super user-friendly and its scripting language is quite simple and remeniscent of python, so it wasn't hard for me  to adopt. But I might go back to Unity for making 3D games cuz I'm kinda unsure of Godot's 3D capabilities, although I've been told otherwise.. Thanks for asking ^^