No worries! I should've phrased it better to not cause ambiguity, my bad.
Yeah, learning a new engine was really a bold choice, especially after not using any for the past several years lol but I decided to take that risk instead of making a game from scratch with pygame like I'm used to, cuz it's definitely more efficient and sane to develop a game with an engine when you only got 4 days xD
Godot was super user-friendly and its scripting language is quite simple and remeniscent of python, so it wasn't hard for me to adopt. But I might go back to Unity for making 3D games cuz I'm kinda unsure of Godot's 3D capabilities, although I've been told otherwise.. Thanks for asking ^^