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Hey, I didn't do anything special it feels.  It's more like a lot of twisting.

Depending on the collision shape that hit something, I decide if I make the controller super grippy or slidy.
Then basic gravity, and more gravity on right click.
And finally some force apply for the jetpack. 
Anything you wanna know in particular ? 

(+1)

Thanks, but unfortunately I figured out my game happens to be a little different. It’s two collision shapes added together, but only one is allowed to rotate.

However, I managed to figure it out and might even have something together to playtest as early as today!

Cool ! I gladly try it !