Hello! I’m making a game with a similar mechanic, do you mind sharing a bit about the code behind the character movement? I’m luke.skippy on discord if you want to privately message
Hey, I didn't do anything special it feels. It's more like a lot of twisting.
Depending on the collision shape that hit something, I decide if I make the controller super grippy or slidy.
Then basic gravity, and more gravity on right click.
And finally some force apply for the jetpack.
Anything you wanna know in particular ?