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(+1)

This seems like a rather ambitious game - but it did leave me feeling rather confused.

I guess the main sticking point is that this game seems to put a player in a no-win situation in a manner which feels rather unintended. It seems arbitrary whether or not the ship is going to start rocking (out of the player’s control), and then that naturally leads to holes appearing which need to be patched (having appeared due to circumstances outside one’s control) - but the only means of fixing them is by using the very limited resource of fix tape - leading to the ship taking chunks of unavoidable damage (sometimes to the point where victory becomes impossible) when the holes inevitably outnumber the amount of tape available.

Still, aside from that, I do appreciate the simple but effective art style you have going on, I think that presenting the info about the ship’s status digetically on that big screen on the ship itself is a nice touch, and the overall game concept is rather well thought out. However, the execution doesn’t quite stick the landing - but the issues with the game do seem fixable if you felt like doing that.

(+1)

You can actually fix leaks by pressing E on them and playing a little board-nailing minigame (I had a hard time figuring this out at first too, lol)