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(+2)

Thank you very much :) the artists did work very hard and put out some amazing content!

We lacked some time though to fully finish this awfully-large scope game. We're lacking VFX, feedbacks, tutorial explanations, and there's lot of bugs. We actually even planned for it to be a multiplayer game. It makes a lot more sense played in couch coop. But we never had time to actually implement that. 

Lesson learned: scope small!

(+1)

hey! no big deal :D i think everyone who participated knows how much effort all of that is, (even though i would absolutely want to play that couch-coop right now :D)