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(1 edit) (+1)

Looks and sounds great. What a soundtrack! 

Plays really smoothly. 

I think there needs to be more clarity about what each region of the HUD does when you click it with the gauntlet. The "crackling electricity" VFX is exactly the same no matter what the glove touches, so that really doesn't distinguish the regions.

My suggestion actually would be to add a little note in the game description: Drag coins to the bottom right. Charge the gauntlet on the top right. Charge the battery on the center left. Etc. Either that, or little labels or tooltips.

(+1)

Thanks for the great feedback! There is definitely room to make it clearer what is happening with each input with both sounds and visuals. I do think that the similarity in VFX and sound makes it clear to the player that they are discharging the glove. Same sound -> same function. What I would have liked to do was to have different effect when glove is gaining more charge on the pad, because that breaks this principle currently. Good suggestion to add note to the game description! More clarity and somewhere to review the rules of the game is an clear improvement. Thanks, I'll add it for sure.