Thanks for the great feedback! There is definitely room to make it clearer what is happening with each input with both sounds and visuals. I do think that the similarity in VFX and sound makes it clear to the player that they are discharging the glove. Same sound -> same function. What I would have liked to do was to have different effect when glove is gaining more charge on the pad, because that breaks this principle currently. Good suggestion to add note to the game description! More clarity and somewhere to review the rules of the game is an clear improvement. Thanks, I'll add it for sure.