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i totally agree with cachandlerdev here. you're game needs a tutorial and needs to be more forgiving. i kept dying and dying at some point it got frustrating. also in the beginning your player is in the air. this makes the experience for the first blink very disorienting. i'm proud of you publishing your first game. playtesting with complete strangers without any info at hand is the most humbling experience. playtest with your target audience, not with people who are invested in you. thats the best advice i've been given. and make more prototypes! the more you experience the more you can direct your design. i appreciate you making a intro that wants to have a narrative. thats very impressive and shows you care! please make more games it is one of the best life choices i've ever made for myself.

Thank you for playing my game! Yeah i get why there should be a tutorial. Its a bit overwhelming to INSTANTLY start the game i get what you mean. As for the desorienting part, its meant to be. I tried to make it so that you felt what the character feels when waking up in the dark place. As for being in the air at the start, im confused can you tell me where exactly? Normally you shouldnt be in the air to start anywhere in the levels which is a very weird thing.  True i should probably playtest with people who are the target audience, that is probably my biggest mistake this jam. I did prototype this game, but i am going to be honest, i hate prototyping xd. But yeah i keep on planning to get better and better. Thank you so much for the feedback and playing my game. I will take the advice and apply it :)