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itisWanheda

55
Posts
28
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39
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A member registered Sep 07, 2025 · View creator page →

Creator of

Recent community posts

love the player character animation and the culprit. didnt understand why taping to pay card didnt work. a little feedback during play why it didnt work would help a lot. great concept and the minigame is also fun! very polished game! great job!

very good liminal space feel you created here! the prompt for input could appear sooner in my opinion and maybe more of them. it felt more of a interactable movie than a game (but keep the cinematic pls thats great!) definitely created a cool vibe here. great work!

whoever did that trailer deserves some serious kudos. I really really didnt wanna download but you're making me do this. lets play!

that must be one of the most stunning art pages i've seen all jam. great visuals but i couldnt get that jester to more glory. bit sad but thats more on my end than on your unique mechanics! great work! we will remember your kind words on our rating. we also wish you the best of wishes!

FAAAAHHH lmao fun game! 

that was really fun, very nice intromenü to the game and the digging was so fun. nice decisions to make and good balance! the loose state was so funny lmao!

uuuhhh that was fun but i noticed at some point i could just spamm the wasd button and still get through the levels. def needs some obstacles around that. great concept and execution!!

i wasn't expecting betting on raindrops today but look what you have made me do. Great concept and Art!!

i love this idea but i couldn't get the door open bc i couldnt see where to dock. such a bummer i really wouldve loved to see more of this. the art and concept really catches me! also the eyes on top floor was a real highlight. is it possible to post a video of your hole gameplay? i would love to see more of this !

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woaw that was very hard. i didn't expect to PUSH instead of DRAG. maybe lowering the sensitivity? but great idea and execution!! ohh and a retry button was very needed for me!

well done, i wish the camera would be more forward of the player so i wont be that suprises for the next obstacle. you definitely ragebaited the heck out of me with this level. good job !

very interesting mechanic and also very well polished. but it gets repetitive, maybe adding an upgrade or twist or something. i love that the menü is also an introduction to the game!

blind games are always hit or miss for me. I would need way more sound cues (walking, on the wall, edge) to have a better sense. but its a interesting gameplay mechanic. I love the shader you put in!

that was pretty neat I was genuinely enjoying the mechanic. but it feels a little buggy bc sometimes i'm burned without being in the sun. nonetheless great job!

interesting twist, great job in execution! i'm not sure smoothing the mouse for reload is in your best interest if this is time based. it was more frustrating than rewarding. cool concept!!

has anyone counted them right??? i'm in hell, great job !

that was a great aimtrainer!!

omg thank you that was our goal!

woaw love your style and the screen was moving everywhere it felt very polished! i love that you're running down instead of typically on the ground. makes a very unique look into your game! love it ! also the intro was very neat!

woaw thats such a good idea but it gets really complex with 2 spotlight and the controls feel very unusual but you get into it. the visuals and execution was stunning!

some great puzzles really enjoyed figuring out those levels. also felt really clever as soon as i got it, thats some great design! great art and great music!

great visuals but i was confused at first if i need to kill them all or only the humans or only the dracula. but i needed some time playing till i understood. the shoot itself feel almost illegal to be this juicy great job !

Wow great puzzle idea! thats some cool gameplay mixxed with cool narrative context! great visuals! i wish i could stop my projectile projection and see where it goes to analyse. but that would make balance maybe too easy?

GLUNGUS I DEFEATED YOUUUU!!! JAJAJJAJAJJAHAHAHAH that was so much fun and i laughed really hard while battling. the struggle was real your humor on point and the assets just great. very well balanced too!!

I lasted longer than I usually expect in these games! but I had no idea where to go so maybe a little incentive would help ?

little genius game

great question that probably nobody knows. was fun playing and a bit creepy. 

nice concept, i'm not sure if putting a timer for a text heavy game is the way to go but 15min was okay for me now. 

THE CAT what a jumpscare lmao cute art!

very nice game design and the animation are so neat. left way longer than i intended it.

cool concept but too overwhelming for me typing the letters lmfao

i cannot go to fullscreen for some reason :(

very cool concept !!

very interesting mechanic, love the art ! i wasnt sure why the clock turned in one way or other but its read somewhere i'm sure. nice use for a tutorial!

very creepy very good

that tutorial is great! very juicy !! i love that you can hit mark brown in the menu lmfao

i died too many times and sometimea i could't move wasd for some reason but thats maybe just me. interesting choice of mechanic and we all love cats. cool way of juicing the assets!

CRAZY GAME congrats on this project very well executed but I wish there was a mini map. it was at first difficult to drive but I got the hang of it. good map!

Really got me thinking here. I had fun playing! Nice Concept! also that the people change who gets killed in all, very intriguing.

VERY FUN! yea it took me 3times bc the second time was buggy in some ways I think with Naomis code was something. but overall cool concept also that talking was time currency really cool for the theme. the assets we're all very polished i'm amazed and the the laxative killed me. good story and good way of showing how diverse this mechanic can be ! great job!