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(+1)

This feels like a big scope creep. The visuals are nice, the music is very fitting, and the overall execution is solid. I was a bit overwhelmed by the UI element at the beginning, and for some reason your text in the UI won't scale to fit. It's very pixelated, almost unreadable. Also, during the gameplay, I'm not sure if the big health & ability, etc. UI needs to be this big. It was blocking a big chunk of my field of view, and that would be a bummer if an enemy is hiding behind the UI. You can always scale  small to big and small again if big moments or critical moments appear and are crucial to show, but during gameplay it was rather distracting. But overall it's a solid concept. Good job!

Thanks for the indepth reveiw, the text and the ui are recurring problems and willing to fix them in the future when i decdie to scale the game and polish it. Thanks!