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KazukiYT

22
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A member registered 36 days ago · View creator page →

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Yeah most people struggled and want me to do a tutorial. Its a shame i didnt think of that, playtesting to others should have been something i did but thats a learning experience! As for the sensitivity setting. TRUST me when i say that i tried to add it in the last hour or so, but i realised that i fucked up where i put my sensitibility code and couldnt risk to alter everything back. It was inside the player but couldnt be accessed in the main menu. Should have had a seperate script for it. Thank you so much for playing my game and thanks for the feedback, il check yours soon :)

Its a nice fun little game. All i have to say is i wanted more things to happen. Its just a 2d platformer with a really good idea. I wish there were more things, like events or enemies. Also it would be fun to have a level that could be done in many different ways. other then that not bad. Good job!

Now i have alot to go over. First the jumping sound effect is TOO loud. Second movement should be key here, a level should be done without having to guarante death each time.  Third, no music ;( wish there would be some. 4th there is no full screen but thats an easy fix. Now for the good. The game is pretty enjoyable, i like how simple and straight to the point it is and i love a defuse the bomb sort of game. But you should try to work on the vibe. I feel as there is no high stakes. Good luck!

Really good idea. I had the same idea of trying to delay  the inevitable but i decided i had no idea what game that could be without bombs which is way too commun. So what a great way to put this idea into a game. I enjoyed it more then i thought i would. Its simple yet straight to the point. Altho please make it so  you can restart, and a menu. Also you could add more content like buffs and such but i wont nag about content in a gamejam. Good game!

Unique game id say. Pretty fun too. I love how simple and yet how good it was. I have nothing to nag about. 

If this does become a steam game i will DEFINITLY play it. Been a while since i had fun with a small game. Keep doing what you guys are doing :)

This could have some potential in vr! If you ever decide to lock in on this game and publish it fully, you could try to make it in vr.

THE BEST game of the jam. WOW. I was AMAZED. As i always say simple doesnt mean bad. This was very simple, and yet id say excellent for a 4 day game. The art style is amazing, the movement feels good, the story was SIMPLE, FUNNY AND GOOD. I loved playing this game. I normally drop games and get close to the end and not finish them.(except if they are short) But this one i loved. I loved playing this game from start till finish. Now there are things that can be better. The combat should be better. I mean those skeletons were just punching bags, and the onion guy was just straight up annoying. Could have been better if there was some actual fighting stakes. It was a bit too easy but still enjoyed ALOT this game. I can see it going very far in the future. Keep working on it!

Wished that we could have actually affected the game yk. I like the concept, but there is no gameplay ;( xd. But it is a fun idea. And the art style is golden!

Pretty good. This isint my cup of tea for a game but i still have some feedbacks. First its a shame there is no music, if we click alot and its an idle game, the least you could add is some soft music in the background. Second in games like these, small events makes a BIG difference. As for my last nag, the sound effect gets too annoying when you reach a certain point. Half way through the game. Nothertheless a good experience and i liked it. If soft music was playing, random event appeared and that we could toggle sfx this could be really good.

A very unique and good game. I enjoyed it alot BUT i REALLY REALLY REALLY hate one thing. PLEASE add stacking of the buffs when you die. So instead of having the choice of 3 cards 1 per each life. And we only have 1. It would be AMAZING to have 1 buff for 9 life, 2 for 8, ect ect each time you die you get another card. It would make the game SO much more fun and have so much more variety but other then that i really enjoyed it. Also could maybe add a shop and coins per death so we can buy powerups and upgrades. Could be good for a game like this!

Its a pleasure :) Every review needs to have a purpose. I wish the best for your game! and I dont think leaving undetailled review or JUST opinion will help you guys at all. Im sure your game will succeed! If i can have one request, and i know it might be too much i know. But if you make this a vr game. IF you guys have time to do this of course, i will definitly buy it and im sure many people would. Its good on pc too but i feel like in vr it would shine just like SUPERHOT.

Thank you for playing my game! Yeah i get why there should be a tutorial. Its a bit overwhelming to INSTANTLY start the game i get what you mean. As for the desorienting part, its meant to be. I tried to make it so that you felt what the character feels when waking up in the dark place. As for being in the air at the start, im confused can you tell me where exactly? Normally you shouldnt be in the air to start anywhere in the levels which is a very weird thing.  True i should probably playtest with people who are the target audience, that is probably my biggest mistake this jam. I did prototype this game, but i am going to be honest, i hate prototyping xd. But yeah i keep on planning to get better and better. Thank you so much for the feedback and playing my game. I will take the advice and apply it :)

God this game has a really good vibe/ambition. You set it up perfectly, the music is terrifying, the art is genuinely so unique and good that for now it is my favorite of the games i rated. The game gets repetitive a bit, but thats fine since i was captivated by whats going on and the atmosphere around it. 5/5 in artwork for sure. As for what i have to nag about. Honestly it was a bit confusing first. And i am still confused but i think i get whats going on. The gameplay needs to be a bit more interesting. For exemple, instead of just a countdown before the animation ends, you could do it so that there are some events that occurs which distrupts or helps you out. Honestly not much to nag about its a really good game for a gamejam. Goodjob :)

Really good game, especially for a first. I HAVE ALOT of suggestion to improve the game. First and foremost. Add sorts of powerups. It can be no damage for 5 sec, a bomb, i dont know, anything that gives an advantage. You can also add a shop that can give healing to the wall, more shots per seconds for a period of time, more money gain yk anything that adds more variety. Also you could make it so that it costs ALOT of money but you can add extra slots for more turrets. A simple but fun game. Also the resolution is weird. Its not in fullscreen nor i can see everything, that should be a mendatory fix. Overall good game fire!

Thank you for playing my game. Yeah its my first ever 3D game, im going to try and learn how to have smoother controls. As for hard to see whats happening. I get why you would think that, but thats a bit of a feature. If you mean by hard to see whats happening in terms of movement or something else, then it isint a feature and you might be talking about the first person wall jumps. Im sorry for that. But for the environement, its a feature to not know whats happening. Thank you for playing my game, i will look at yours :)

What a game. Trully could be a full steam game that costs. I have ALOT to say so lets get started. The movement in this game is really good. BUT, i REALLY am sure that a double jump would help ALOT. i like the climbing mechanic and its really good that you need to be careful with your movement. The game itself is really good, i enjoyed playing it and couldnt get past only 2 levels. But there are some flaws. The time stop mechanic is good, i really like the concept. But its way to hard to do efficiently. The timestop itself isint the problem here. Its the way you need to get back to the shuriken and hit it again before doing another timestop, and some levels timestop is  needed, so it becomes very very difficult. If you miss once you're done and that isin't very fair. BUT, i like the way you can hit the shuriken and kill many enemies depending on where it lands. I dont know how you can polish the shurikens but maybe you can have 2-3 on you, and they cant be picked up, they come back to you only if you get like a chained timestop. So if i miss 2 shurikens and have one last, and i succesfully hit a target, if i timestop once, i get my shuriken back, if twice i get 2, ect. And if you dont you can atleast pick it up from where it was. like your current shuriken mechanic. Overall great game with potential to be a full fledge steam game. Also please R to restart. Its annoying to know you are done for, and you gotta wait for the timer. Amazing game to be done in 4 days.

What a game. Trully could be a full steam game that costs. I have ALOT to say so lets get started. The movement in this game is really good. BUT, i REALLY am sure that a double jump would help ALOT. i like the climbing mechanic and its really good that you need to be careful with your movement. The game itself is really good, i enjoyed playing it and couldnt get past only 2 levels. But there are some flaws. The time stop mechanic is good, i really like the concept. But its way to hard to do efficiently. The timestop itself isint the problem here. Its the way you need to get back to the shuriken and hit it again before doing another timestop, and some levels timestop is  needed, so it becomes very very difficult. If you miss once you're done and that isin't very fair. BUT, i like the way you can hit the shuriken and kill many enemies depending on where it lands. I dont know how you can polish the shurikens but maybe you can have 2-3 on you, and they cant be picked up, they come back to you only if you get like a chained timestop. So if i miss 2 shurikens and have one last, and i succesfully hit a target, if i timestop once, i get my shuriken back, if twice i get 2, ect. And if you dont you can atleast pick it up from where it was. like your current shuriken mechanic. Overall great game with potential to be a full fledge steam game. Also please R to restart. Its annoying to know you are done for, and you gotta wait for the timer. Amazing game to be done in 4 days.

Its an interesting game. The concept itself have some potential but i wont lie, i was lost most of the time. I got 2 keys and then i tried to find anything, everywhere for something and yet i didnt find anything else after the alg puzzle. I love the art, and its a shame there wasnt any audio but its alright. People say its too dark or something, i honestly love the atmosphere, but maybe if we can have a flashlight or a candle that has time before it runs out that should be good.

Thank you so much. Yeah i underestimate how hard my game was because i was the only one playing it. Next time i wont do the same mistake, thank you for playing my game and for the feedback. Il check out your game :)

Amazing game. Cant believe you both did good in art AND in audio i could never lmao. Anyways as for the game itself its best feature is how fun the movement and the game is. I dont normally like playing random games, but this one i really enjoyed. Two small things. The archer in this game are so busted. There tracking is way too good i mean i think the only things that killed me are archers with absolutly insane shots, or the second point which i thing needs to be a bit better. The wall jumping. Its smooth and good but i dont feel like i have much control on where i want to go. If i can say one thing to improve on the wall jumping is maybe instead of instantly switching directions, we can hold on to the wall for about .5 or 1 second and during that time we can change direction. Other then that Amazing game goodluck on the jam :)

Thank you for playing my game :). Im sorry for the bug i didnt realise there was a problem like this.  I will do better playtesting next time so sorry!