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(+1)

I really love the concept here! It's super unique and I could see it becoming a genre in and of itself. I think the game could do with a tutorial and/or for the loss+restart process to be a bit quicker so you can jump right back in after a failure. I think the different nodes being different beats is just really cool and while I do like how difficult it is, I think it could just be a bit less punishing on reading things in the moment (maybe a pause button that still allows for tool tips and whatnot)

Awesome game! Thanks for the experience

(+1)

Thanks for the feecback ! We totally agree on your observations, there was a lot of the complexities of how the player would interact with the game as a whole that unveiled itself while we developed it and we did our best to fix most of it, but indeed in the end, the onboarding is tough and events sometimes can get unforgiving/unclear due to not enough ways for the players to interpret them ^^

You did a stellar job!