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(+1)

Fun & simple. Like the graphics and audio :)

Tip: As an AZERTY keyboard user the WSAD movement for me was too hard. I'm really not used to that. Better choice for movement would have been the arrow keys and another key for the weapon trigger.

Thank you for the feedback! I was actually unaware of this problem with different types of keyboards. I'll search for some key binding options for my games.

This seems to be an issue for a lot of the games, both in this jam and in general.  (I use the Dvorak keyboard layout, which is even worse for this; I've been switching to QWERTY a lot while rating games here.)  I know that if you're writing the game directly in JavaScript, there's a way to get the position of the key instead of the letter that it types, by using the "code" property of the event rather than "key", but I have no idea if it's possible to access this from Unity (and if it is, it's likely completely different).

(Also, about the game itself, I agree with other comments saying it should give clearer feedback when you hit an enemy.  Also feedback when you get hit that doesn't require you to look up at your hearts would be nice.)