Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

My head does not look like a giant thumb and Clyde is a big meanie for taking it like the fingers :(

I love how Clyde moves around the room, despite the design being just a clown the poses and him moving around the room really gives him character

It was really tense for the first few rounds until I started to lose fingers no matter what I did, while I was fine with the scripted losses I think if there was some timer rather than the game ending on it's own for a while, it would up the stakes by a lot. You could lose fingers on minigames you could totally win that way but I think that would add to the experience, everyone would end at a different point and maybe you would get some unique dialogue depending on when the game ended too?

Very charming!

(+1)

Haha, sorry about your head... Bad Clyde.

Thanks for the feedback and for playing! You're now the 2nd person to bring up timers I think, and you did a really great job of explaining why it would be able to contribute. Now that I'm thinking about it more, a countdown timer for each level and a win/fail route for each would be really cool! I'll likely revisit the game post-jam :)