appreciate the specific feedback! I’m glad you liked it :)
kjk81
Creator of
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i tried this on my laptop and then plugged into my monitor so I could lock in...
it's really impressive you were able to create such an instrinsic hook and feel to it within the jam. not only best 3d game I've played so far but also v creative. i adore the responsiveness (flashes on enemy hits, etc). great work!
Haha, sorry about your head... Bad Clyde.
Thanks for the feedback and for playing! You're now the 2nd person to bring up timers I think, and you did a really great job of explaining why it would be able to contribute. Now that I'm thinking about it more, a countdown timer for each level and a win/fail route for each would be really cool! I'll likely revisit the game post-jam :)
Thank you for the in depth feedback! I agree and I actually felt the tension fading sometimes during my playtesting as well. I wasn't sure if it was because the difficulty was too easy in the middle levels, the consistent finger cutting every round, or a combination of both, but I definitely felt that expectations were too easily met in that section, which is an issue for a horror-esque game. I think it may also be because I saved all the tension for the end. As for losing fingers depending on performance, I wasn't sure how to work it in (multiple endings, play until all fingers are lost, etc). My partner suggested a countdown on each puzzle, which I've been thinking about. I'd love to hear your opinion on it!
Unfortunately, the backstory was the part we were going to get to if we had time, along with finger cutouts that accumulated on the floor as you lose them to increase tension :( Definitely agree on that end.
Thanks for playing :)




