Hi error, thanks for trying it out! I'm curious what issues you were running in to so we can take a look at it. Was this the web version or install?
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Thanks for sharing that with us. Yes the web version is far less performant, that's just the nature of exporting a 3d game to the web. The freeze you experienced when hitting an object for the first time, if it didn't happen again after that, then it's due to the engine loading the shader for the particle effect for the first time. This is a classic Godot optimization issue that takes a lot more time to work around, something that would be great to have solved but 4 days is tight! That freeze is not something we as the devs noticed because after the particles load for the first time on our machines, we never run into that freeze again as the shader was then cached.