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Singlace

77
Posts
A member registered Sep 01, 2021

Creator of

Recent community posts

Always good to see Jimothy doing shenanigans. This was fun trying to find a balance between keeping items and losing weight!

Is it bad to admit that I enjoyed throwing people the most?

Very fun game! I struggled getting everything done in time, but it was a super cool aesthetic. Great idea and game!

I very much enjoyed this. Nice job! It was super fun to master the mechanics

I love how nonchalant he was about being poisoned 

Hey, this is a good foundation for a speed run shooter game. Nice work!

I think that this concept might make more sense if the player had control over when they shoot. That way it's more about the skill a character has in utilizing each of their bullets. Fun game regardless! Good job

That was STRESSFUL. Very fun! I almost made it to then end, but I lost right at the last second :p

I like the artwork in this. I actually think that you should've leaned in more to running into things to fix them! That was the most fun part and that would be a super fun main mechanic

That base be BOOMIN

I am unsure if I was playing it wrong, but the game was enjoyable. I liked the minions as currency! If I think it's as intended to wait through the day, there's a long portion of just sitting there. But, I may have been confused on what to do

The MUSIC. My goodness that's great. I did have some bugs, but I enjoyed just chilling to the music too

I really struggled with the platforming, but the pixelart is great!

I really like the aesthetic!

I think I was meant to play with others, but the art is very cute!

I actually really like the idea of using time as the currency for the shop. That's really cool!

Gacha and cute animations? Sign me up

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Yeah, our Jimothy has a loud roar and horns. Sorry about that...

Moondream did fantastic on the sound and Natalie's music was great! Definitely helped tie in the art style. Thanks for playing it!

We actually want to make changes after the jam to expand on the idea to possibly introduce future braziers! It was actually a game design mechanic we had to keep as the resources of the map/new maze generation reset when your light goes out. We think it'd be fun to switch that up and explore more into multiple braziers that you have to rush to get to in order to refill your lantern.

We very much appreciate your feedback and we are very happy you tried it out!

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I watched my wife play your game. It's absolutely hilarious. Thank you for playing ours! I'm happy we could give you a scare :) 

Thank you! It's very reassuring to be compared to such games. We appreciate you taking your time to try it out!

How bout dat? Haven't even played it yet

The animation for bringing the sheep back is very cute!

I love the art style and atmosphere (and lack there of on the moon). I will say is that it really wasn't much of a puzzle to figure out with waypoints and the pixelation made it difficult to read some of the in game text like the keypad. Cool idea though!

It seems like the top layers would respawn based on how my camera was orientated? 

Hey, thanks so much for playing! I also tied the Minotaurs pressure into moving closer to the player as your lantern goes out along with patrol bands closer to the player based on sound!

I really liked the music that plays when you die! I had a bit of a difficult time understanding why I wanted their meat, but it was a fun experience!

Hey, thanks for checking the game out and your feedback! I do realize that it's a bit slow going. Originally, it was much faster, but I ended up changing the pacing to match a more typical incremental game. I have debated that decision afterwards hahaha. I do agree that the text can be hard to see sometimes. We did allow for scrolling/zooming in and out on the upgrade tree, but the controls were also in small text at the bottom of that page haha.
We are happy that you enjoyed it though!

I think the savings jar kept stealing my points? Idk, I probably shouldn't have bought something that said not implemented yet hahaha. Good job though!

We also used fire as the countdown! I think it's a very cool take on the concept. I loved the horror vibes, the art work, and especially the music!

I actually found it quite humorous how the only upgrade was a 1 second addition. It is a good start of a game! I wouldn't see yourself too short

The balance of low health with shooting faster was quite fun to play with! Nice work

I wasn't entirely sure why I kept respawning a lot of the time, but I just saw your comment. I really liked the concept of being able to move faster/jump higher as your liquid ran out. That's a very clever idea! Love the beaker as the character too

The music is great! I would've loved to see my score and had combo multipliers or something to aim for. I wasn't entirely sure how well I was doing. I think I was doing awful by just spamming, but I ended up at 68%, which I don't think is too bad

That's awesome to hear that it was one of your favorites! Thanks so much for playing it! I think adding the ability to hold down the rmb for continuous swinging is a good idea too, especially for hand cramping

She got mad I told her I got hit by a car :( 

Very enjoyable incremental game! Having a bunch of people peeling potatoes for me was very satisfying to listen to. Also, it's funny how there are multiple potato peeling games this year. I find that funny :D 

Lovely idea for the concept! I enjoyed this. The art work is great for this too!

I am glad there is no health bar. I am quite bad at timing haha. Love the idea and game though!