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Only mildly addictive ;-) 
There are certainly some things that I'd like to change, but it's fine tuning things like being able to click my mouse to unpause or making sure the upgrades match terrains that are already unlocked. There were also things that weren't obvious to me at first (like mushrooms being worth more) but those discoveries were part of the fun. 

Great game! I'd play it again

Thank you for playing and for the feedback! I think a more obvious unpause-with-mouse would be good (aside from the pause/play button up top) and I hear you on the building-offers matching discovered terrain.

>> those discoveries were part of the fun
This was the biggest design decision I made. I had a 'glossary' panel planned that showed all possible upgrades, bonuses, resource values, etc., but opted for the 'discovery' feel (and it saved time for the jam submission).