
Absolute cinema. Definitely coming back to this at some point
The presentation is nice and crunchy but ngl, I think the targets could maybe be shaded a little more when their timers run out. Maybe just to stand out a little more from the environment. Especially since the numerical timers aren't visible at longer ranges
That aside, I do love how the colours of the timers change over time. Just a small nitpick in the grand scheme
The weapon variety is great. Rocket and shotgun jumping to maneuver was always fun as hell. Lining up a rocket and then shooting another target with a railgun was satisfying as all hell. The same applies to aiming myself towards a target. The next time I replay I'm probably going to YEET myself towards the targets.
That said, I'm not sure the range of the shotgun feels right ? Sometimes it works at far ranges, sometimes not. Maybe I was slightly off by a small bit, but still. I'd say the game's biggest problem is that you didn't really tutorialise any of this lol. That's not necessarily a bad thing, and I think leaving certain things to players to find out like YEETing themselves at targets is definitely fine, but with how necessary movement is in this game, a small tutorial that just says that you can shotgun and rocket jump would've definitely helped
Still, y'all definitely cooked here. Peak