thanks for playing and the kind words <3
all the criticism is hella valid - the targets can be in fact unreadable, I wanna make some kind of an outline for them in general and a better indication of them degrading as time gets lower since I also catch myself on firing a targets that is already disappearing which is another annoying thing I need to fix - you should definitely be able to shoot the target as it fades away.
the shotgun was problematic since I didn't want to make it a sniper rifle but also not make it extremely up-close. it came with an ok-ish balance but can definitely be improved by stuff like a crosshair indicator informing you if you will land the shot or not and some better ux like cutting player some slack if the target is extremely close to the trace's end but didn't quite hit it