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Ngl, the opening cutscene kinda jumpscared me to the point that I instantly alt+F4'd because of how immediate it was lol

Anyway that aside, really great game here. It probably doesn't really need to be said but the game's presentation is indeed phenomenal. I do have some issues with the visuals, but they don't take away from the fact that the art was a visual feast. The audio was also catchy as all hell.

I thought the tutorial for the beat was also pretty cool to let a player get used to the beat of each level. That and it also helped me know when exactly I needed to start following along. Having the mushrooms also helped ensure that things didn't get too monotonous either. That said, I can't really deny that even with the changes in tempo, the game kinda got a little too repetitive after the 2nd level. I kinda wished that there were more obstacles to watch out for, or maybe different variations of needing to follow along with the tempo ( Like maybe marching backwards in a certain section ? Idk really lol. Just an idea )

One thing I definitely wasn't a fan of though was how the large orange mushrooms kinda blocked your view in the last 2 levels. I think they covered a little too large an area. It mostly resulted in moments where I wasn't really sure if I had to turn or march forward. The same also kinda applies to when you're in a log. I was relying on the accompanying marching voice since I couldn't really tell where I was. Basically, the game has some minor problems with readability here and there. Nothing gamebreaking or anything, but something to keep note of imo

Still, y'all definitely put out something pretty cool here which is definitely my tempo. Kudos to the entire team

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Thanks so much for playing, and for the very detailed notes! Some interesting feedback in here we haven't heard from folks before — out of curiosity, what issues did you have with the visuals? 

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Apologies, edited my above comment slightly since I noticed an error, but either way I'll reiterate it here

My issue with the visuals was how the orange mushrooms impacted readability. Due to how big they were, I wasn't sure if I needed to actually turn or march forward at the points where they popped up

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Ohh okay thank you, I initially thought you were saying that you had issues with some aspect of the art itself overall (like color or textures or something); appreciate you clarifying that it's more about the level design / placement of assets!

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Appreciate the detailed feedback! I'm inclined to back the logs in particular, since you only move in one direction through them and the intention is for you to rely on the rhythm during that time, but the mushrooms which obscure a turn in the line definitely ask a lot more as far as scanning ahead goes, which I've since realized can be tricky when you're trying to focus on internalizing the rhythm. If we return to the game at any point post-jam, I'll definitely take that into consideration when deciding how to arrange those props. Again, thanks so much for the thoughtful review!