
Ngl, the opening cutscene kinda jumpscared me to the point that I instantly alt+F4'd because of how immediate it was lol
Anyway that aside, really great game here. It probably doesn't really need to be said but the game's presentation is indeed phenomenal. I do have some issues with the visuals, but they don't take away from the fact that the art was a visual feast. The audio was also catchy as all hell.
I thought the tutorial for the beat was also pretty cool to let a player get used to the beat of each level. That and it also helped me know when exactly I needed to start following along. Having the mushrooms also helped ensure that things didn't get too monotonous either. That said, I can't really deny that even with the changes in tempo, the game kinda got a little too repetitive after the 2nd level. I kinda wished that there were more obstacles to watch out for, or maybe different variations of needing to follow along with the tempo ( Like maybe marching backwards in a certain section ? Idk really lol. Just an idea )
One thing I definitely wasn't a fan of though was how the large orange mushrooms kinda blocked your view in the last 2 levels. I think they covered a little too large an area. It mostly resulted in moments where I wasn't really sure if I had to turn or march forward. The same also kinda applies to when you're in a log. I was relying on the accompanying marching voice since I couldn't really tell where I was. Basically, the game has some minor problems with readability here and there. Nothing gamebreaking or anything, but something to keep note of imo
Still, y'all definitely put out something pretty cool here which is definitely my tempo. Kudos to the entire team