Thanks for playing! Actually if you hold jump, it will reset on death/winning but thats not really communicated lol my bad -- its a little buggy too so refreshing is probably a better bet until I release a post jam. I really struggled to figure out what the "enemy" would be for this game would be. Bouncing balls were easy to implement, and I wouldn't have to worry about them suffocating because they are inanimate, and I drew the ball with like 5 minutes in the jam and a beach ball was the first thing I thought of lol