I enjoyed your game! It is extremely clever to have to fight bouncing balls in an hour glass because not only do the wall's angles mean the ball will fall down on both sides of the player, but the floor as sand fills up creates another triangle making the balls fly at the player horizontally. That is some neat geometry. An option to reset on death and win would have been nice. Also I got to know why beach balls?
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Thanks for playing! Actually if you hold jump, it will reset on death/winning but thats not really communicated lol my bad -- its a little buggy too so refreshing is probably a better bet until I release a post jam. I really struggled to figure out what the "enemy" would be for this game would be. Bouncing balls were easy to implement, and I wouldn't have to worry about them suffocating because they are inanimate, and I drew the ball with like 5 minutes in the jam and a beach ball was the first thing I thought of lol