This was a really fun concept delivered in a beautiful visual and sound package! I was initially confused by what the purpose of the buttons were, given one of them does an action and the other two are just markers; but once I caught on, I was actually able to figure out what I needed to to identify the vampire. Nicely done! I would love to see this concept expands further, because the idea of no-lock in confirmation in deduction games that otherwise do (like obra dinn) has always excited me. Nicely done!
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I really appreciate the thorough reply!
Implementing "Mark as:" buttons seemed like such an obvious place to start, but as soon as I put a second of thought into it, I realized that "mark innocent" is the first button people would look for and it just didn't make sense in this case. So suddenly I was left with "mark thrall" and "mark sus", which I just ran with. I really should have had text descriptions pop up to make things more clear, huh?
There's definitely a cool puzzle system in here if I could actually figure it out. The core game loop contradicted itself whenever I tried things like "thralls always lie", and I just couldn't get to the bottom of it before the 4-day Count Down count down counted down. I knew it was a little half-baked but that's why we're here, right? Thanks so much, friend.