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I really appreciate the thorough reply!

Implementing "Mark as:" buttons seemed like such an obvious place to start, but as soon as I put a second of thought into it, I realized that "mark innocent" is the first button people would look for and it just didn't make sense in this case. So suddenly I was left with "mark thrall" and "mark sus", which I just ran with. I really should have had text descriptions pop up to make things more clear, huh?

There's definitely a cool puzzle system in here if I could actually figure it out. The core game loop contradicted itself whenever I tried things like "thralls always lie", and I just couldn't get to the bottom of it before the 4-day Count Down count down counted down. I knew it was a little half-baked but that's why we're here, right? Thanks so much, friend.