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1AMdigital

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A member registered Jun 09, 2020 · View creator page →

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Thanks for saying that, we're really proud of the audio visual stuff :)

Thanks! It's easy to see making this a roguelite or just a "puzzle a day" kind of thing.

I thought the sound effects and music were really well done. Honestly, I was confused about some of the card effects, the daytime ones specifically. Even so, I had fun getting to decently high scores.

First of all, I loved the I Can't Believe It's Not Midna's Lament soundtrack, what a banger! Plus lots of cool little details in the art like the face in the mountains.

Creative storyline and execution, nice work! I got trapped in a jar, but I liked it enough to come back for a better go.

Really creative gameplay, I've never seen anything like it. Just took a second to figure out what was going on. LOVE the cats in the trench coat and all the weird ways to interact with them.

Had fun running around down to floor 11, I love this kind of game. The sound work was good, but it needs a bit more... at least pt a squeaky door sound effect in there! I kept making it myself every time I went down a floor lol. Good game.

Nice big map with tons of little areas, I enjoyed exploring. I think I found the infinite air dash upgrade before finding dash? A little more polish on the controls and this would be great.

What an addictive little game! I was initially intimidated by the concept being a bit alien to me (and the number of needed cuts being so high!), but it clicked as soon as I started playing. Love the cat biscuit narrative, easy bonus points for that alone.

I really appreciate the thorough reply!

Implementing "Mark as:" buttons seemed like such an obvious place to start, but as soon as I put a second of thought into it, I realized that "mark innocent" is the first button people would look for and it just didn't make sense in this case. So suddenly I was left with "mark thrall" and "mark sus", which I just ran with. I really should have had text descriptions pop up to make things more clear, huh?

There's definitely a cool puzzle system in here if I could actually figure it out. The core game loop contradicted itself whenever I tried things like "thralls always lie", and I just couldn't get to the bottom of it before the 4-day Count Down count down counted down. I knew it was a little half-baked but that's why we're here, right? Thanks so much, friend.

Aside from some resolution bugs, this was super enjoyable! I actually felt smart when I figured out how to progress in a couple spots, which is really cool for something put together in 4 days.

Love an incremental game, and the music worked well with everything. Nice job!

Thanks friend!

It's uh.. part of the mystery!

You and me both... Turns out writing clues for a game like this is a lot harder than I expected! Thanks for writing.

I know what you mean… physics make monke brain happy lol. Thanks for taking a look!

Thank you for the feedback. I'm kicking myself about the low FOV because I noticed it myself! The 7-day timeframe really fried my brain.

I'll probably make this into something post-jam. I had a lot of cool ideas for puzzles, so I think this will be pretty fun with some structure and actual goals. Thanks a bunch for reviewing.