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Neat RPG. The steal mechanic is doesn't really fit the the theme(then again, all rpg protagonists are kleptomaniacs out of control so maybe it does). The abilities do get broken though.

I think it'd work better if the abilities  had use limits and the steal was usaable in battle as well. IIRC Disgaea let you steal enemies stats when you fight them. Perhaps you can make it so that the abilities can be used finite amount of times after getting them and you need to constantly steal to replenish your moves.

Art is gorgeous and you have a lot of content for a gamejam RPG.

Really good job!

The theme part is where the abilities get broken :)

Also, I will do another update that will make the game LESS grindy. I feel like limiting the number of times an ability can be used will needlessly penalize the player for finding broken combos, when the whole point of the game is to find broken combos :p