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(1 edit) (+2)

Tysm! We noticed that too, steps felt just like a limit, since you really don't understand what you've exactly accomplished each run. The game is mostly about planning your next route, and only after seeing friends play it we noticed the need of somewhere to check your clues and plan your next run. There was a narrative reason, but the time was really crunching us and we only noticed afterwards that in fact: it wasn't in the game.

(+1)

Ahaha, it's easily done to miss things like that under time pressure. I slid a kill box into a place it shouldn't be in our one and we nearly pushed with it somewhere gamebreaking >.>