做的好,挺好玩。
Hi I think the art assets would've suited 2D side-scrolling better than top down because you cannot aim up or diagonally with the normal attacks. It would be great if the player moves forward slightly during each attack. Gameplay wise feels like hyperlight drifter.
The dead pixels killed me many times. I wish they dealt less damage.
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Thanks for playing and for the detailed feedback!
You’re right about the top-down perspective — the attack direction limitation was one of the issues we ran into.
A small forward dash during attacks is a really good idea and would probably make the combat feel much better.
And yeah, the dead pixels were definitely too deadly.
We designed them to be a core part of the game's challenge, but we probably pushed the difficulty a bit too far.(Sorry for this)
Really appreciate you taking the time to write this!