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Thanks for playing and for the detailed feedback!

You’re right about the top-down perspective — the attack direction limitation was one of the issues we ran into. 

A small forward dash during attacks is a really good idea and would probably make the combat feel much better.

And yeah, the dead pixels were definitely too deadly.

We designed them to be a core part of the game's challenge, but we probably pushed the difficulty a bit too far.(Sorry for this)

Really appreciate you taking the time to write this!