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(+1)

This made me feel like I was in the movie Speed. 

I think it's a good concept for a game, and I haven't played much like this before. Like others have said, the controls and death mechanics should be tweaked in some way. Getting shot by the guy was super crazy though. Really creative and with a bit of reworking could be made into an awesome mechanic. I think the biggest thing that would improve the game IMO is having discrete levels. Good work, and super cool :)

Mav thinks he is happy for how it works for his first platformer, the timing gameplay did meant certain settings needed extra tweaking than normal, since otherwise the faster you went, the more floaty the controls got even though technically its the same control, didn't think about that when Mav initially made the game run slower the faster you go.

Descrete levels could have been done, but for this time he just didn't feel like implementing level transitioning and stuff.